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Showing posts with label retro. Show all posts
Showing posts with label retro. Show all posts

Monday, August 1, 2011

Wing Commander: Privateer. Who needs Eve Online?

I got out of the jump point into an asteroid field. My radar started blinking with red marks. 3 pirate centurion ships were blocking my way while shooting at me. I quickly lock on the middle target firing two missiles. I hit my afterburner and at the same time and steer to the left to avoid the incoming fire. Soon there were two pirates left and I was dogfighting amidst asteroids. They really wanted my cargo but I wanted to avoid being sucked into the void even more. I hit the afterburner making a run for it. After two nav points I reached an agricultural planet where I sold my cargo for a, well deserved, amount of money which I used to buy some new tachyon cannons for my ship. While in the Merchants Guild office to enlist for a new mission I heard the voice of my girlfriend standing behind me..... "What's this ugly looking crap of a game that you are playing?" Welcome to the world of Wing Commander: Privateer.

It all started with Elite, the granddaddy of space simulators. It was an 8-bit heaven of space travel, bounty hunts, piracy and intergalactic commerce. Fast forward to the early 90s Origin Systems took the old recipe, added SVGA graphics and the Wing Commander universe and gave us an amazing game.

Privateer features a totally open world with dozens of solar systems to visit and countless missions to complete. There is even a campaign scenario that you can totally ignore if you fancy. The player can assume the role of pirate, a bounty hunter, a merchant, a courier, or even a smuggler, trying to make his fortune in the frontier worlds. It is all about the money....

You can use the money to upgrade your ship with stronger weapons, more shields, better armor and much more. You can even buy a newer ship more suited to your carrier. For example, you can get a ship with larger cargo space to move more goods, or a faster fighter for your dogfights.

The game uses the Wing Commander 2 engine to bring us some beautiful graphics that really help to build up the space atmosphere. Most of your time in the game will be spent on the cockpit traveling and fighting but you will visits planets and space stations as well to equip your ship, buy or sell goods and get new missions.

This game was recently re-released from GOG tuned to run on modern equipment. It costs just 5.99$ and for the dozens of hours of fun it offers it is a steal. For those of you that agree with my girlfriend about the graphics there is a free open source remake of the game with a new engine that offers 3d graphics and out-of-the-box support for modern operating systems., now if you 'll excuse me I ve got a shipment to smuggle into a system with really tight security.

Friday, February 18, 2011

OpenTyrian: Free arcade awesomeness

During our early video game years we used to pump coins in magical machines that would entertain us for as long as our pocket could handle. There is something really awesome about those arcade shooters and it's not just good childhood memories that pull us to them. It's the simple fun of playing them: blinking lights everywhere, quick reflexes, thousands of ships to destroy, upgrading your own ship with cooler-stronger weapons, playing the same level for 21st time in order to get it right. Not many cool arcades would hit our humble PC screens, but Tyrian was one of them.


Tyrian was released by Epic Megagames(the usual suspect) in 1995 and it was brilliant. It had everything that we loved about arcades. OpenTyrian is a remake of the original game by a group of dedicated developers. Of course as the name implies it is open source and free. It is faithful to the original and it even has an extra level.

The game takes place in the far future where as usual mankind is in trouble. The plot in this kind of games does not matter but Tyrian is kind enough to provide us with one for whoever wants it. There are datacubes that we gather and after each level we we read the new data that progresses the story. During the levels we gather coins to upgrade our ship with bigger weapons, better shields and other cool enhancements.


Download the game, grub your joypad and start killing thousand of spaceships throughout the galaxy.

Sunday, January 30, 2011

Pandora Directive: The greatest FMV adventure of all time

I was going through my old game boxes and I stammbled on one of my favourite games of all time. Pandora Directive. I had not played this since when it came out in 1996 and I was really in the mood for a good detective story. There are few that can compare to Tex Murphy, private investigator. Simple as that I badly wanted to play it. Unfortunately the game comes in 6 CDs and it is made to run on DOS or Windows 95 and requires some very tedious fiddling around to make it play without requiring to switch discs. Fortunately for me GOG has bundled it in one nice package that is ready to play on modern PCs for an excellent price. That was it. I downloaded the game from my GOG account and sunk in the P.I. world of Tex Murphy.

The game is an FMV adventure meaning that real life actors are used for the game's cut scenes and graphics. The acting is very good and it includes names such as Kevin McCarthy, Tanya Roberts, Barry Corbin and of course Chris Jones as Tex Murphy. If you played Under a Killing Moon(another great Tex Murphy adventure) you would have noticed that the direction, filming and acting was not of great quality, but in this everything is top notch.


The original commercial trailer of the game

Tex Murphy is a very likable lad. Life has not been good to him and he always finds himself in trouble. His life is just like an old fim noir movie but that's they way he likes it. He is a mixture of Humphrey Boggard and Indiana Jones with more humor and less looks. Always broke, always down, he is street smart and in search for a new job, women and whiskey.

The story of the game starts when a customer aproaches Tex and asks him to find a long lost friend. Tex being broke as usual will accept the job and his search will lead him in a series of murders, goverment conspiracies and alien encounters. Without wanting to give anythign away this one is one of the finest plots in any adventure game.

Our hero, Tex Murphy P.I.

The best quailty of the game, apart from the story, is the way the gameplay is woven around the story. You will never have illogical puzzles that were simply thrown there for the sake of the game. Everything has to do with the story and all riddles and puzzles promote the plot further. This is a challenging game though. The game features an in-game hint system which is very helpfull without giving much away. It can be played on two levels: one for normal play and one with extra puzlles and no hint system. Puzzles are a mixture of inventory based ones and standalone mechanical riddles.

The graphics are very good even for a game of 1996. They are 3D and you can move around everywhere and search for items and clues. The video quality is nice and thankfully its doesn't use the interlaced technique that was usual in the games of the time. The soundtrack is very pleasant with blues and jazz tunes setting the tone.

One of the many places that you will look for clues

The story takes place in a span of 9 days(plus 1 for the ending) and the game is very generous as with its playtime. It will take you many evening to finish this one. The game features 7 different finalles depending on how you played the game. All in all this is an excellent choice if you are after a great adventure and truly is one of the greatest games that were ever created.

The series includes Under a Killing Moon, Overseer and the first two Tex Murphy games, Mean Streets and Martian Memorandum. All are available from GOG. It is too bad that Microsoft bought Access Software just to buy the Links golf simulator (that Access created) and shut down the Tex Murphy games. I would really love to play a new in the series but I don't see this happening. Oh well. Get yourself a bourbon turn the lights off and enjoy one fine detetive story.

Monday, December 27, 2010

Retro Holiday Gaming, Part II: The Dig


After playing Death Gate it was time to change the setting from fantasy to science fiction. The Dig is an incredible science fiction story based on an idea Steven Spielberg had (yes THAT Steven Spielberg). Originally he wanted to make a tv episode and later a movie about it but it was deemed too expensive. Fortunately instead of staying unproduced it became a 1995 adventure game by Lucas Arts.

When a radio telescope detects an asteroid on a collision course with Earth, an expedition is sent to save the planet. The plan is to place two nuclear devices on the surface of the asteroid (named Atilla) to change it's course and put it in a stready orbit around Earth (making Attila Earth's second moon). As you can imagine things don't go exactly as planned and three of the five team members end up stranded on an alien planet.

Houston we have a problem!

You play the role of Boston Low, commander of the mission (voiced by T-1000 himself, Robert Patrick). With you, are Maggie Robins, a reporter and expert in linguistics and Dr. Brink Ludger, a noted geologist and archaeologist. Together you have to fight to survive on a deserted alien world and try to find a way back to Earth if there even is one. I don't want to say too much about the story because it would spoil it for you. I will just say that it is one of the best science fiction stories ever told in any medium that explores some great philosophical thoughts. But of course that is the case will all good science fiction.

The dialog system

The interface couldn't be simpler. When you see something of interest, you left click to interact with it. There is only one button to the bottom left side of the screen that brings up the inventory (right click does the same thing). When you talk to someone you don't choose exact phrases but rather ask a question, make a comment and talk about various topics represented by appropriate images. Pretty simple stuff. Most of the puzzles are quite easy but there are some that will leave you scratching your head.

Strange encounters

Any science fiction fan should play this game and if you're reading this blog odds are that you love science fiction. So head over to Steam and buy the game for an ultra low price of 1.99 euros (50% off). A great game on a great price. I really hope that one day it will also make a great movie.

Friday, December 24, 2010

Retro Holiday Gaming, Part I: Death Gate


These days, after seeing some of the old games offered at the steam sale, I got a bit nostalgic and decided to dig around my old games and replay a couple of my very favorite adventures. First up is Death Gate, a 1994 fantasy adventure game by Legend Entertainment loosely based on a book series called The Death Gate Cycle. In order to run such an old game on Windows 7, I of course used DOSBox and everything worked like a charm.

In Death Gate two races of magicians, the Sartans and the Patryns, battled for supremacy and rule over the inferior races (humans, elves and dwarfs). The Sartans, sensing that they were losing the battle, devised a plan to gain the upper hand: using magic, they sundered the world into 5 smaller worlds, four based on the elements (air, fire, earth and water) and a fifth one called The Labyrinth in which they trapped all the Patryans. You play the role of Haplo, a Patryan that has just escaped the Labyrinth, two millennia after the sundering. With the guidance of a powerful Patryan, Lord Xar, you set out to the other worlds to gather information and avenge your race.

Arianus, the world of air

Death Gate is probably the most dialog heavy game I have ever played, but the story is so good that it completely absorbs you. The voice acting of the cd version and the music are also very nice which adds to the enjoyment of the story. The graphics of the game are beautiful, although they are mostly static images with subtle animations and a few 3D cut-scenes. The interface is simple but effective. Your inventory is at the bottom of the screen and at it's left are the use magic button and other people in your party. On the left side of the screen are some key action words and some that change depending on what you are doing and below that is a compass which you can use to move around.

The interface is very intuitive

Magic plays a very important role in the game and is used in a unique way. You cast spells by tracing your finger in the air to create line designs. In order to construct a spell you use various runes that you combine together. As you progress you will learn more runes and more spells. This system provides the basis for some very interesting puzzles in the game.

The rune magic system

Death Gate is available for download at Abandonia (sadly not the CD version with the voice acting). If you like adventure games do yourself a favor and give Death Gate a try. I promise you, you will be rewarded.

Merry Christmas!

Saturday, December 18, 2010

Duke Nukem 3D: Kicking alien ass in High Res and Low Price

"Time to kick ass and chew bubblegum... and I am all outta gum.." Duke Nukem is the most over the top character in the history of video game characters. He is a macho, shoot first ask questions later, shoot anything that moves and shoot anything that doesn't move type of guy. Basically his personality revolves around shooting things, or wanting to shoot things. I am pretty sure you get the point.

Duke Nukem 3D was one of the best games that 90s had to offer us. It had fantastic action, amazing environments, excellent humor, lotsa aliens, Cops who were actual pigs, semi nude pixelated dancers, an iconic protagonist and big guns. When it came out it was the ultimate Doom killer. It was released around the time the first Quake came out. Quake quickly got a true 3D make over with GLQuake but Duke was left behind by 3D Realms trying to create the ultimate vaporware Duke Nukem Forever. Still, Duke pressed on and he is still one of the most recognizable game characters around, even if it has been 14 years since the game's release.



GOG, the Good Old Games digital distribution shop has started its christmas sale. One can find amazing gems for really low prices. Duke Nukem 3D:Atomic Edition sells for 2,99$. This is a fantastic deal. The game itself was written for Windows and DOS but you can now enjoy it in any Operating system imaginable thanks to eDuke32, an opensource port of the game's engine. All you need is an installation of the game and the eDuke32 executable and you are good to go. Even if you play the game on windows, the new engine is a must since it fixes various bugs, introduces better video support and most importantly a WASD/mouse control that is missing from the original. In addition if you use eDuke32 you can add the High Resolution Pack and play the game with new high res textures in resolutions as high as your monitor can take.

Enjoy and kick alien ass...

Tuesday, December 7, 2010

Broken Sword 2.5: The Return of the Templars

Few computer game series have had such faithful followers as the Broken Sword series. The classic adventure games from Revolution software have rocked our occult/conspiracy loving world since 1996. A group of devoted and talented fans of the series have created a sequel to Broken sword 1 and 2, named cleverly Broken Sword 2.5 as the story takes place between the second and the third of the series. The presentation is the classic cartoon 2D interface that we loved and not the 3D view of the third in the series.

The game was available to the german speaking world for a year now but the rest of us had to wait until now for the english patch to enjoy it. The game features full english speech which is rather good considering this is a fan project. The game's production values are very high and are matching commercial adventure games. It even has its own original music score. What can I say, the Germans are very......emmm....german and can pull things like that. Playing the game is like opening a portal back to 1996 to play Broken Sword: The Shadow of the Templars but with a new story.

Outside Nico's apartment early in the game

The game is free and you can download it from the game's official website. You need to download the game separately from the english patch and then after installing the game copy the contents of the patch folder to the game folder. When you first start the game everything will be in german. To change it to english click on the OPTIONEN button and change the language form the SPRACHE menu. The game controls are almost the same with the 1st game of the series and will not cause you any trouble.

So what are you waiting for. The game is free and will entertain you in a way that only the classic 90s adventures could. The templars are back and they mean business.

Thursday, November 25, 2010

Knights of the Old Republic


The journey to the dark side is very interesting. The journey to the dark side and back even more. I heard the call. The Dark Master was calling me. I've felt the anger and the pain. I saw the infinite power that would allow me one day to rule the galaxy. I resisted and the light was victorious. The force was strong with me. 4.000 years before the time of Darth Vader and the Empire, another Dark Lord of the Sith tried to conquer the galaxy. Knights of the Old Republic unfolds the story of that struggle and what a story it is!


These days I have too much time in my hands and what's better than to indulge myself in a RPG of epic proportions. It is not a secret that I am a big fan of Star Wars. Knights of the old Republic was a natural choice. It is by far the best Star Wars game you would ever play and one of the best RPGs ever made. It is a 2003 release and kicks the ass of most games that were released after it. Its age will not bother you at all.


Ahh the Sith....always looking for trouble..

You are a soldier of the Republic and your ship is being attacked by the Sith. You accompany Bastilla, a very important Jedi Knight. When your ship is destroyed yours and Bastilla's Pods fall on the planet of Taris. Your first job is to find Bastilla and get the hell out of there. The story of the game takes you in a journey across the galaxy. You will visit many planets most of who you 've seen in the movies or other games and some that are new and hide ancient secrets. The story is truly epic and intriguing and will reveal secrets as old as the galaxy. You will visit long forgotten civilizations, tombs of the Sith Lords of old and learn the history of the order and some of the most iconic races on the Star Wars universe. I really cannot say anything more without spoiling it. I will only say that the story lives up to the expectations and that is something rare in epic scale RPGS.

The game is based on 3rd edition D&D rules which ensures deep character customization, strategic combat and exciting gameplay. You start of as a simple soldier of the Republic but soon you will begin to wield a light saber and command the force. As you progress and you advance in level you will become more and more powerful. This advancement though is not only in stats. You see it while you play. The gameplay is affected by your new force powers. You will truly feel the force and revel in its use.

Throughout the game you will be able to choose between the light and the dark side of the force. The balance is affected by multiple ways. Your actions and decisions affect how the rest perceive you. You may choose to save or destroy individuals, help or take advantage of people. Ultimately you can chose to stay in the light and protect the Republic or be absolutely corrupted and claim the galaxy for yourself.

Mysterious exotic planets hide ancient secrets

The game has countless sideqests that are great fun on their own. The side quests range from the absolutely hilarious like finding a sexually abused by its mistress droid or resolving dramatic family disasters and emotional issues. The game has the best written dialog of any game I have ever played. It is very entertaining watching your party members interact with each other. Engaging in conversation with them is a mental trip on its own. Each party member has its own secret and story to tell.

Knights of the old Republic is one of the best RPG ever created. One year before the release of The Old Republic you can do yourself a favor and, if you still have not played this fantastic gaming gem, try it. In Steam it sells for 9 euros which is practically free for a game of its magnitude. May the Force be with you.

Tuesday, November 2, 2010

Beneath a steel sky. A classic sci-fi adventure

Getting back to my trusty old Macbook Pro after months of absence I had this impulse to reinstall everything from scratch. I do not know why but after months away I had a feeling of starting clean. I never had formatted it, not that it needed it, so I figured I will just go on with it. There was no trouble really since I had backed everything up before I left. After installing any new system I have the habit of installing scummvm. The magnificent little application that allows you to play old scumm engine adventure games. Since its first release many years ago scummvm has expanded from the Lucas Arts only games to support a great number of classic adventures such as the King Quest series, Broken sword and Legend of Kyrandia to name a few. It is available for all platforms imaginable from PCs and Macs to mobile phones and game consoles. After installing it I said, why not try a game that i haven't played before. I chose Beneath a Steel which is available for free from the scummvm download section. I loaded it and instantly I got hooked.

Beneath a Steal Sky is a classic point and click adventure that takes place in a dystopian future. The setting of the game is the Union City which is run by the oppressive Linc Computer through the Security a gestapo like police force. Our hero is Robert Foster who grew up in the great wasteland outside the city after being rescued by a tribe from a mysterious crash when he was a young boy. Foster has to unravel the mysteries of his childhood, find out about his parents and his true identity and save the human race (naturally...). The game's script is not very original but is very well written. The pacing of finding bits and pieces of the truth is very good. The great Dave Gibbons is one of the games writers and artists.

Union city sure is ugly dull and depressing

Being a point and click adventure you solve puzzles by getting items and using them in various situations. You can combine items for use and interact with the environment. Throughout the game there are several terminals that you can hack your way into, to retrieve data, open locked doors and cause a lot of trouble to Security. Foster is accompanied by his trusty robot Joey who assumes various robotic bodies during the course of the game. Joey helps you out in various situations and you can ask him to perform certain actions. There are some sections of the game that take place inside the cyberspace. I really liked these parts as they had a distinct feeling and unique puzzles. The puzzles in the game are not very hard but some can get very frustrating especially in the the first parts of the game since it is not exactly clear what you have to do. Later on the goals are much better blend in the story and the pacing is better, knowing what you have to do.

The game has many interesting characters. My favorite though, has to be Joey, especially in his early form. Cunning remarks and ironic humor will get on Foster's nerves. The inhabitants of the city are colorful to say the least. Memorable mentions are the fat and cocky factory manager Lamb and the rich and ugly Mrs Piermont. The atmosphere of the game changes from time to time, from a depressing dystopian future to a comical Brazil like experience depending on the situation.

From the games comic book like cutscenes

The graphics have aged quite well and the colors used will suck you into Union city. I can't say the same for the musical score. Most of them are annoying repetitive old midi music that manages to ruin the atmosphere created by the story and graphics. I strongly suggest adjusting the volume or turning it off all together. The voice acting of the CD version is very well done and convincing with some minor annoying exceptions.

All in all I strongly recommend giving this old gem a try. It is free after all and you have nothing to loose. You will spend a week's worth of evenings to beat the game and you will have great fun doing it. Download the game files from here.

Monday, January 18, 2010

Loom: a magical adventure

Welcome to the age of the great guilds! we hear the narrator say and our magical journey begins. 20 years ago Loom was released by Lucas Arts and after all this time it still manages to lead us in its mystic world. This is one of the most enchanting games (adventure games for that matter) that i have ever played. Swans, music, art guilds, magic all blend together in a way to offer us a unique experience.

You are Bobbin Threadbare, the Loom child, a young man of the guild of weavers, off to find answers to your questions and possibly save the world. I will not go into the details of the story 'cause I don't want to ruin it for anyone. When the game came out in retail 20 years ago in the box there was a cassette containing an audio drama that helps the player get into the game world and story. I strongly suggest you hear it. You will thoroughly enjoy it and it is only 30 minutes. You can find it on youtube in three parts: Part 1, Part 2 and Part 3.


Having just finished the game again after so many years I still find it refreshing, unique and immersing. I simply did not want it to end. Being an adventure game you solve puzzles in order to progress into the story. In Loom though the puzzles are not you usual inventory based, slider or mechanical puzzles in other games, but rather, a unique use of musical notes. You wave your stuff to play music and according to the melody something happens. So basically, you have melodies that perform certain actions and you use them when you want something done. You hear this melodies when something is happening and then you play them again to perform an action. This works very well and its use blends wonderfully into the game world. There are many ways to use a melody. For example if you play the melody of 'open' backwards, you close something!

The game is rather easy and short. An experienced adventure gamer will finish it probably in an afternoon and that is the game's biggest drawback. In order to extend its length you can play it in a higher level of difficulty. The different levels of difficulty do not have to do with the puzzles themselves, but instead with, how the notes are presented to the player. In the easiest mode the game shows you the notes of the melodies that you hear in order to play them again. In the highest difficulty mode you play the game by ear alone. In any difficulty level though, it is essential to note down the melodies and what they do, which is fun on its own.

The game's finalle clearly suggest that there will be a sequel, but 20 years have passed and nothing. I would have really loved to play the next Loom game but unfortunately Lucas Arts probably is not going to give us one. You can get this game from steam for a very low price, or try your luck in Ebay. If you encounter any old disks of any version(PC disks, Amiga CD, FM Towns, etc) it will play wonderfully with ScummVM. I strongly suggest this game to anyone that likes a good story and an immersing experience in a magical world.

Wednesday, November 4, 2009

Gabriel Knight 2: A true epic that doesn't age.

I will start by saying that Grace Nakimura is a bitch. A horrible, horrible bitch. That is how much she annoys the shit out of me; I start the review of one of the most fantastic adventure games ever created by stating my feelings of hate towards that particular character. 

With that out of the way let us begin.

I do not know if it's the rain that brings that feeling of wanting to relax playing a good adventure game, or that I am getting old and I want to relive the glory days of my gaming youth, but I definitely wanted to play a Gabriel Knight game these days. I decided to play the second in the series as it is my personal favorite (not that the 1st or the 3rd one are not fantastic). Gabriel Knight 2: The Beast Within (as is its full title) takes place mostly in the area around Munich in Germany and the Bavarian countryside. It revolves around a werewolf story that goes back many centuries, the last Bavarian King Ludwig II and Wagner. I really cannot say anything without spoiling something to anyone who hasn't played it before. As, in all Gabriel Knight games it is very good at blending real history with the occult and create a fantastic totally immersing setting. The game starts with Gabriel going back to his ancestral castle to reclaim his long lineage of Schattenjägers (Shadowhunters) and investigate a series of mutilation murders.

In Munich city center

This is the most brilliantly produced adventure game ever made and I am not exaggerating one bit. It makes use of full-motion-video and prerendered photorealistic backgrounds as they were made back in the good-old mid 90s. The acting is top notch and the direction is brilliant. The actors really bring the characters to life, as Jane Jensen had intended, with Gabriel Knight the protagonist being an absolute dick. He parades his cockiness and american ignorance on European culture at all occasions, even though, the game is created by Jensen and the all-American Sierra Online. Jensen stresses the differences in culture between Europe and the US with any chance using caricature characters as well(Fat loud lady from Pennsylvania anyone?).

Music plays a particular important role in the game. It features an original score especially written and conducted for the game. It creates the perfect atmosphere and sets the tone. The production values are so high that an actual original Opera was written and performed for the needs of the game. The opera is supposed to be a long lost Opera from Wagner who plays an important role in the background story of the game.

Investigating Ludwig II

The gameplay spans across 6 chapters and you control Gabriel and that bitch Grace in turns in each Chapter. Gabriel investigates the mutilation killings while Grace researches the history around Ludwig II. Most of the riddles are logical and inventory based. Some are particularly smartly conceived but all of them are well blended into the story just as any good adventure should do. If it wasn't for this stupid and unfair reflex thing in the finale.

I played this game again after 12, or so, years. I can testify that this is a timeless gem and one of the best adventures ever made. Once you start it you will not want to let it go until the credits start rolling and even then it will stay with you for a long time. Heck, its been 12 years and I was still thinking about it every now and then. Make yourself a favor and buy this one as well as the rest of the GK games. You can find them in compilations in online shops as well as on ebay. You can also get it from gog.com ready packed to run on modern PCs. If you find any trouble playing the original version game in modern computers you can try dosbox(for 1st and 2nd) as well as the tools provided by the Gabriel Knight 2000 project. Also dont forget to join the Gabriel Knight 4 campaign.

Oh...and Grace Nakimura is a bitch...

Wednesday, September 23, 2009

Under Jolly Roger: Sid Meier's Pirates!


Sid Meier has been one of the most influential men in the video game industry. He has given us blockbaster series and games that kept us awake in front of our computer night upon night, with the most famous being Civilization. One Sid Meier's series, though, has given us the chance to do what almost everyone that has ever been 10 years old always wanted to do, live the life of pirate!

There have been 3 pirate games since 1987 with relatively very few differences between them as far as the gameplay is concerned. Basically you play the 1987 game the same way you play 1993 game and the 2005 game. You start of with a small sloop somewhere in the Caribbean and you head off to find treasures, pirate ships, wage war on enemy countries, and fool around with daughters of governors. Why would you ever need to change that?

The 1987 game might lack the graphics but gameplay still rocks

In the game you can play as any of the 4 countries in the region at the time (English, French, Spanish or Dutch). Depending on the Era you choose to start different countries have different difficulty. You can get a Letter of Marque and start hitting enemy ships. The dynamics change constantly in the Caribbean with peace treaties, new governors in towns, colonies changing hands so you have to be on top of the game in order to be survive. For example if you profit from a war and you know the there is a ship that transfers a diplomat that he is about to propose a peace treaty what do you do? Like any good privateer out there you hunt and attack the ship and continue to profit from the war.

Besides pirating ships, though, you can occupy yourself with commerece. Get a big cargo ship find where each good is sold for a low price and where it is bought for high price start making your hard earned honest money. Why would you want to do that? Attack cargo ships, steal the goods and sell them to make profit! Arrrr!

You can travel around the whole map of the caribean freely. You can literally go everywhere. Your ships speed and the route that you will choose will depend on the wind and your destination(which will piss you off when you want to travel to the east.) In your travels you 'll meet other ships that you would want to attack. When you engage them the same wind rules apply for handling the ship and moving it while in battle. You can use different cannons for different jobs (attack the sails , thin the men's number or blow it to hell). When you decide to board the enemy ship, depending on how the naval battle went, you might have to fence with the enemy captain.

The graphics have obviously evolved over the past 20 years. The Caribbean is a stunning place.

After long travels and battles you want to go back in a friendly town. In towns you can sell the goods that you stole and repair your ships(yes you can even have a small fleet). Besides that, you can upgrade your ships and recruit men from the tavern. You can even catch the latest news and rumors(pay attention to rumors as they usually involve information that you can profit from) and pay a visit to the local governor.

There so much more that you can do in the game. You get hooked and you never get bored. Naturally in your travels you will come across treasure maps that you can consult to try and find treasures. The latest Pirates game has the additional quest of finding long lost family members scattered across the Caribbean.

The games offers a truly fun and addictive gameplay. When you start playing it you will not be able to stop. As any good sandbox game it allows you the freedom to play it any way you want and enjoy it without any restrictions getting in the way. So if you want to have tons of fun living the life of a pirate give the game try. You can download the 1993 game for free from abandonia or you can buy the 2005 game for under 10 euros from many online retailers.

YO HO HO and a Bottle Of Fun!!!

Wednesday, April 29, 2009

MMO classic Sierra adventures

Today I stumbled on exactly that. "What?" you say...I said just that when i heard it but when you actually experience everything becomes clear. Let me just say that it is super cool albeit somewhat odd. Martin Kool created sarien.net a multiplayer web based version of classic sierra games that you play they way you used to but with the added experience of hundred other players walking around and doing the same things you are doing.

I started out with Larry. The game was exactly the same with the original version that you typed the commands. It was pretty surrealistic though to walk among other ten Larries, that you could talk too as well. The most fun , I have to say, was checking what the other players were trying with the game. This was incredibly fun and it could bring more people to play these classic gems. Being able to talk to other players wherever you want means that you can ask people for help as well if you are stuck. This was a very unique experience.

Walking among other larries is odd, but you never know what the other players will try!

Up until now 6 games are supported:
  • King's Quest: Quest for the Crown
  • Leisure Suit Larry in the Land of the Lounge Lizards
  • Police Quest: In Pursuit of the Death Angel
  • Space Quest I: The Sarien Encounter
  • Space Quest II: Vohaul's Revenge
  • The Black Cauldron
I am sure you will find the whole thing very entertaining.

Wednesday, February 4, 2009

Interactive Fiction: Past, Present and Future

Storytelling has always been a part of human history. From the first stories around a fire in a cave, to the CGI-heavy movies of today, man always enjoyed a good tale. Many times we wished a story had a different ending and even more times we wished we took part in the stories that intrigued us. Video games and tabletop games for the past 3 decades have given us this opportunity and allowed us to play our role in a story.

For the past 3 decades many companies toyed with the idea of interactive storytelling and provided us with various products with a different approach each time. In the 1988 film Big starring Tom Hanks we see a kid playing a computer text adventure, an early form of interactive fiction. Later in the movie the kid comes up with the idea of interactive comic books where the reader decides the course of the story and the story advances by the push of buttons.

As a kid I used to play with fighting fantasy gamebooks. In this early form of interactive fiction the reader would decide upon his actions and the book would sent him to a specific paragraph on a specific page of the book to advance the story. The choices of the reader were important to the story and they could lead to victory or death. The books also provided a game system, a simplified version of tabletop RPG battle systems. It was an enjoyable experience where the reader was in charge of the decisions. A good attempt of interactive fiction, somewhat limited nowadays, but when they were first released they were revolutionary. These were similar to the choose your own adventure game books that were not limited to fantasy setting and have published hundreds of titles the last three decades.

During the 80s and early 90s a very popular genre of computer games (and one that I particularly still enjoy) were the text adventures refered to, then and even now sometimes, as interactive fiction. Different software houses had a different approach on the subject with some paying more attention to the unfolding on the story, while other being more puzzle heavy. Irrespectively to the approach though, the player proceeded through the story by his/her own actions typing what he/she wanted to do with different effects. A Mind Forever Voyaging, a 1985 cyberpunk text adventure, best represents the term interactive fiction for the genre. It has limited puzzles for the player to solve but lets him be in charge of the story and allows him to enter a rich world that he will stay with him long after he left the computer screen. Truly equal to classic novels, but better in the sense that allows reader interactivity. You can read a review and download it legally from abandonia. Give it a try and you will not be disappointed.

An equally successful representative of interactive fiction of the early 80s were the Lazerdisc games and Dragon's Lair in particular. Lazerdisc games had pre-recorded video sequences that were played back on the screen and allowed the player to interact by having him do something on particular points to perform an action, usually push a directional button. They were particularly popular back then, but provided little interactivity that was mostly limited to timed sequences that just allowed the user to proceed to the next scene or die. With the introduction of the DVD technology there was an unsuccessful attempt to revive the genre through interactive DVDs that played on normal disc players through the TV screen.

Dragon's Lair was heavily based on animated sequences

During the mid 90s the term interactive movie was coined to describe some of the games of the era that included full motion video. Many game genres took advantage of the CD technology and various games were released and marketed as interactive movies. Most of them were good-old adventures or action games that heavily used full motion video with real actors such as Phantasmagoria or Wing Commander IV respectively. Other approaches included Rebel Assault an impressive (presentation-wise) but rather boring (gameplay-wise) approach to gaming with few interactive sequences thrown here and there to justify the term game.

Actors like Mark Hamil and real sets were employed for Wing Commander IV

In 2005 Quantic Dream developed a innovative game, Fahrenheit (Indigo Prophecy in North America). The publisher Atari along with the developer marketed the game as an interactive film. Even the in-game menus had a similar structure and meaning with buttons, like start game, replaced by "play" and quit by "stop". The structure of the game itself, as well its presentation, was similar to that of a movie. The role of the user was not only limited into performing actions to advance the story but to decide on how the story would proceed. These where either conscious or unconscious decisions of the player. Most user actions would affect the story in one way or the other. The player has full control of the characters in-game and is responsible for solving simple puzzles. These though, are not the classic adventure game puzzles but rather, very well integrated with the world, character actions. For example the opening sequence of the game finds you committing a murder and a police officer is about to enter the scene. The player is responsible for leading the character to wash the blood off his hands, hide the body and the murder weapon and get the hell out of the crime scene. The player does what the character is supposed to do, or, what the player wishes him to do, everything with their own consequences. For example when I was playing the game, after the character committed the murder, I accidentally used a fork that was later found by the police and they took the character's fingerprints off it. It is a very impressing experience that is closer to interactive movie/fiction than anything else until now.

Nothing is perfect though. My criticism on Fahrenheir is that It seems as if the developers after a point simply run out of ideas and were using the same formulas over and over. In addition, the scenario even though it was very promising at first, near the end became plain laughable (where the hell did this 80s AI come from? and other stuff that I do not want to say in case I spoil it for anyone). Overall though, a very impressive with fresh ideas.

In the begining of Fahrenheit you have to get rid of evidence before the policeman arrives

Quantic Dream is preparing the succesor of Fahrenheit, Heavy Rain. The upcoming title will have similar gameplay elements to that of Fahrenheit, with the player allowed even more interactivity. In addition, the game will incorporate a new technology that allows 3D characters inside the game to express emotions through complex facial expressions in real time without prerendered sequences.



This will really push the boundaries of digital story telling, as it will free the developers to create complex characters that are able to express emotions that enhance the impact of the story to the player. The future for Interactive Fiction looks very promising. I am sure, though, that this exactly what people said twenty years ago. It was a good ride, the past 3 decades, with many exciting moments, each more exciting than the other. As the technology progresses and a new generation of developers is coming along, new things are going to be offered to us. I really do not know if there is an end to this ride and we will finally be able to say this is truly interactive fiction. I hope not, 'cause we will have nothing to look forward to in the future.


Monday, February 2, 2009

I have no mouth and I must scream

It is not very often that you can play a game that truly investigates the fears of the human mind. I have no mouth and I must scream is such a game. It is 1996 adventure game based on the 1966 Harlan Ellison's short story of the same title. In fact, Ellison worked on the script of the game and even gave his voice to AM the supercomputer featured in the story.

The story is different from book and centers around the characters imprisoned by AM. AM is a supercomputer created by the joinning of the AIs of the three superpowers at the end the cold war. AM started a nuclear war that killed all mankind but kept 5 people alive to torture them for all eternity for his amusement. After 109 years he decides to give each of these characters the opportunity to participate, in what AM is calling, his "little game". You play as each of these characters to unravel their personal tragedies, fears and shortcomings in 5 distinct stories. After the completion of all the stories you get to play as any of character for the game's finale.

Despite the game being old it manages to suck you into its nightmarish world of fear, madness and tricky soul complexes that leave you with a sick feeling. This is no game for the faint of heart, or those easily disturbed, since it contains highly depressing scenes and some of the stories will leave you strange feeling for a long time. Each of the characters has to solve his/her own story to achieve personal salvation from their nightmares, be it either guilt, or fear, or madness, or anything else. There are many ethical dilemmas through the game and the player is free to take his own path leading to different outcomes.


The graphics help to the overall gloomy presentation of the game with appropriate colors and scenery for each of the stories. There are other characters that you talk to, that are either people from your past, or manifestations of AM himself. The music is fitting and is different for each character. In terms of difficulty the game manages to be challenging but at the same time does not distract the player from the story or the atmosphere. The gameplay involves conversation decisions and inventory-related puzzles. There are many locations to visit and many items to use.

I highly recomend playing this game to anyone who enjoys a good story and a deeper experience than most of the superficial games of today. An intense look at the human nightmares and the evil that we are capable for as a species. An excellent example of fine adventure gaming.

Friday, December 26, 2008

Nostalgia: The games we loved (...some of them)

A couple of nights ago we were out for drinks with friends and after the usual alcoholic beverages, while relaxed, we started talking about games that we loved. After some time into the discussion I realized that not one of the games mentioned was not among the ones that you find into today's shelves. We got nostalgic about games that offered pure fun when games was not a multi-billion dollar industry. These games where about atmosphere, gameplay, story and challenge, without requiring a 5-hundred-dollar graphics card and the game boxes were made out of paper and were coming with much more than a 4 pages manual. I will try to mention as many as I can remember from the ones we mentioned without any particular order:

Daggerfall (1996)
The biggest, baddest, hardest RPG ever made. A friend spend two years playing itwithout following the main story and he has still not finished. A gem coming to us from 1996. The second game on the elder scrolls series, before Oblivion, before morrowind. Let me just say that in its world morrowind was but a small island on the map.Yea...that big.


Loom (1990)
One of the first Lucas Arts advenure games. A fairytale were riddles are solved with music and fantasy has no limits. It was rather small compared to games of its age but yet it was extremely enjoyable. Highly recommended.


Gabriel Knight Series(1993,1995,1999)
My personal favorite sierra adventure series. Mystery, supernatural and horror coming from the Jane Jensen's mind. Carefully woven stories mixing historical facts with myths ensure of excellent atmosphere and challenging riddles. Gabriel Knight, the shadow hunter, is solving mysteries keeps the worlds safe from evils. Me favorite is the second one, The Beast Within, were he hunts werewolves in old castles in Germany.


Albion (1995)
This 1995 RPG managed to combine technology with magic to create a unique atmosphere and gameplay. It was played, both, in 3rd and 1st person perspective. It had a big extra terestrial game world full of dungeons and puzzles featuring a deep storyline.


Defender of the crown (1986)
My favourite strategy game on my 8086 computer. When it first came out for the amiga everyone was looking at its gorgeous graphics with the mouth open, drooling. Create your army, save damsels, take part in sword fights and sieges to save England from the evil Normands. I must admit that I still play this game with the same enthusiasm as I did when I was a kid.


Lords of Midnight (1984)
In my opinion the best game Sectrum ZX had to offer. A mix of adventure strategy and RPG in the biggest world 48 Kilobytes of memory could hold. Fantastic atmosphere and challenging game play ensure hours of fun. The original game box included a book containing the manual, a
small story to get you into the game and the map of the world which was essential in order to plan your campaign. If you want to enjoy this you can still can using the fatastic and faithful port Icemark did for Dos using dosbox. I still have not managed to beat the game...but I will some day.



Saturday, November 1, 2008

TIGSource game demake competition winners

Remakes are very popular in the game scene as they allow players to enjoy older games with better graphics and, sometimes, improved gameplay. Demakes are exactly the opposite: games that that are based on an actual successful game but scaled down to something simpler in terms of graphics and gameplay. Recently TIGSource launched the Bootleg Demakes competition and no less than 69 independent developers sent their entries. Of course in this life not everybody can win, so here are the top-six demakes of the competition for you gaming enjoyment:

Soundless Mountain II (Silent Hill)
Soundless mountain plays and feels like an old NES game. It has excellent sound and the graphics have been scaled down but works really well on larger displays. In the game your visit the soundless mountain town were you receive a letter from your long dead wife to meet in your special place....creepy.



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Gang Garrisson II (Team Fortress 2)
The game is a sidescrolller multiplayer platform shooter(all that yes..). Besides the lack of a whole dimension the game plays exaclty the same with team fortress 2. Since not many people will play this game I suggest that if you want to enjoy it invite a friend to play with you. Very entertaining overall.



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Aquarium (Aquaria)
Aquarium is more of a demo than a finished game but a very well made demo nonetheless. it is based on the game Aquaria that won the IGF 2007 competition. In the game, as you have guessed it, you spend your time playing with little underwater creatures. The game is short but the developer promised to finish it (3rd place in the competition is a good enough motive so I believe him).


Aquarium: An Aquaria Demake from BitBlot on Vimeo.

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Little Girl in he Underland (American McGee's Alice)
Hero of the game is a little girl called....Little Girl... that finds her self in the world of capitalism. Your mission is one and one only. Beat the hell out of capitalism. I guess in this times it makes perfect sense. The game is hilarious and you will thoroughly enjoy it.


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House globe (Homeworld)
As its big brother the game is a strategy that you have control over your mothership and produce other smaller ships to wage war and gather resources. The game features a single player campaign as well as multiplayer options to ply it with your friends.



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Fillauth (Fallout)
Fillauth is a demake of the well know post-apocalyptic RPG fallout. The game as its big brother has a very large world that you can roam and take on quests and talk to many NPCs. For a demak,e it has much gameplay depth to keep you on our seat for long. It graphics are its weak spot since they feel, and are, very pixelated to the point that they confuse you. Overall a very nice effort.



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